Competent User Overview

Header Planer

Making Stuff Move A Lot

or

Rigging it Up

You now know how to create a model and do rudimentary rigging.

Using knowledge built upon from the previous years, and adding in ZBrush and Quixel, we build an articulated model, using both clothing and hard surface to understand the difference and the similar techniques.

We’re also introduced to animation and what DAZ Studio is capable of achieving.